“Rocket” Dean Hall to Leave Bohemia and DayZ

In an article posted to EuroGamer’s site, it was revealed yesterday that DayZ Lead Designer, Dean Hall will be stepping down from his role and leaving Bohemia Interactive at the end of the year.

Dean Hall explained in an interview with EuroGamer’s senior staff writer, Robert Purchese that he intended to temporarily stay with Bohemia at their studios in Prague for a few months and it has turned into a 2 year stay instead. Hall stated that he plans to start a game studio in his homeland of New Zealand where he will continue to work on developing the elusive perfect multiplayer game.

…it’s kind of like cooking in someone else’s kitchen: I don’t want to be constantly telling Bohemia that this is how I do it and this is the way we do it.

Hall also described himself like a grenade, explaining that he is the kind of person who is good at talking others into taking huge risks and eventually that sort of person becomes dangerous to have around for too long on a project. Hall will stay on for the remainder of the year to continue to provide valuable assistance to the team that will continue the project when he is gone.

Currently the DayZ stand alone community numbers in the 1.5 million members, to which Hall feels a close relationship and sense of responsibility. Hall made the decision to step back slowly from the project to avoid creating a panic within the community like what happened to Minecraft when Marcus “Notch” Persson stepped down for a break in December of 2011.

That’s why it’s better to just address the elephant in the room. It’s also fairer for Bohemia as well, rather than for me to just turn around one day and say ‘see ya’

Hall mentioned that the studio he wishes to start in his home of New Zealand will take a few years to get going and that the first steps for that are already getting started. Hall also mentioned that he has several ideas already written for multiplayer games similar to DayZ ¬†as the survival genre is one of special interest and fascination to him. Hall admitted that DayZ was a fundamentally flawed game concept at it’s core, making it less than perfect. Hall intends to pursue the perfect multiplayer experience with his next projects in the upcoming years.

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