QGDnD: Episode 2: Snakes. Why did it have to be snakes?

After an eventful start to their investigation, our heroes(?) continue their search for the mysterious Loquar Codex.

*This episode contains minor audio errors that were solved in later sessions*

System: Dungeons and Dragons 5e by Wizards of the Coast
Setting: Primeval Thule Campaign Setting by Sasquatch Games Studio

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Steve – Kilmor (High Elf Wizard)

QGDnD: Episode 2: Snakes. Why did it have to be snakes?
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One comment

  • Really enjoying this new podcast!

    I’ve never played tabletop Dungeons and Dragons, but now I want to. I’ve been a huge fan of QGN and the whole crew from ESOTR and Classic Elder Scrolls for a long time now. You guys all do a great job.

    I’m so glad Mark decided to make this podcast. I admit I was a little lost with the DnD lingo in the 1st episode, but now after finishing episode 2, I’m getting the hang of it and am totally hooked. I now find myself scouring the internet for DnD rule books and manuals, as I try to understand everything that is going on. For anyone else who has never experienced DnD in the classic tabletop setting, I highly recommend listening to these podcasts, as they will take your imagination to places you simply can’t find in video games. Don’t get me wrong, I LOVE video games, but this is something special in and of itself.

    Can’t wait to see what happens to our…”heroes?!” Great stuff.

    Your faithful listener,

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