Elder Scrolls Online, Star Wars: The Old Republic, Lord of the Rings Online, RIFT Holding Firm in Top 10 MMOs On the Market
The Elder Scrolls Online is making $11,562,896.26 per month in subscriber fees alone.
This is based on the fact that SuperData, a research and analysis firm, revealed that ZeniMax Online Studios has earned 772,374 subscribers to its subscription-based MMO. However, that dollar figure may be a bit elevated because people have the option of purchasing longer subscriptions for a slight discount, but regardless, the number is impressive, and it indicates a healthy MMO almost four months after its initial release.
For all the negativity you’ll find on forums and other internet wastelands, you might think no one is playing ESO. But three-quarters of a million people still playing an MMO after three months is pretty impressive, and it indicates people are either enjoying what the game currently has to offer or are excited for where it’s headed – or both.
In other Quest Gaming Network MMO news, Star Wars: The Old Republic continues to defy critics by landing as 2013’s fourth biggest MMO on the market. With $165 million in total revenues and 6% of the market share, this sub-based game with a free-to-play option isn’t disappearing like many naysayers claimed it would after only a few short months of existence.
Trion’s free-to-play RIFT also made the top 10, with $36 million in total revenues and claiming 1% of the market share.
The market shares for SWTOR and RIFT may not seem impressive, but the MMO landscape is incredibly scattered. Other than World of Warcraft, which owns 36% of the market, no other MMO even cracks double digits.
Lineage 1 claims 9% of the market, TERA: Online owns 8%, followed by SWTOR, and then Lord of the Rings Online with 4% to round out the Top 5.
SuperData said the MMO subscription-based market has been shrinking in both players and total revenues since 2010, but despite that, “…the average revenue per user continues to rise.” The report also stated they expect the quickly rising free-to-play market to stabilize soon as it reaches a saturation point.
You can read SuperData’s entire report here.
The cesspool of internet forums are a dangerous place to spend your time. If you were to log in to the forums of any of these games, you’d likely wonder how the games were still operating. People hate these games with a passion, and spend their days doing everything they can to make those who love the game feel bad for doing so. It’s “cool” to bash on games just because you didn’t like it or think it isn’t as good as “Insert other random MMO here.” But all this does is get in the way of the developers finding real, valid concerns and issues that need to be addressed.
The bottom line is that if you like a game you should play it, regardless of what the internet says. I’m going to let you in on a little secret: in the world of video game “journalism”, it’s not exciting to say a game is great. What gets clicks, reads, comments, and reactions is saying games suck. It’s far easier for a reader or viewer to get fired up about how much they hate something because someone else agrees with them than for one who genuinely enjoys the game to get fired up to speak positively about it.
You know, because…they’re too busy actually playing the game.