QGDnD: Episode 3: Bad at Making Plans, Good at Eliminating Witnesses

Our heroes (?) make their way to the top of the Tower of Black Flame in their search for the Loquar Codex. Maybe things will go smoothly for them this time…

*This episode contains minor audio errors that were solved in later sessions*

System: Dungeons and Dragons 5e by Wizards of the Coast
Setting: Primeval Thule Campaign Setting by Sasquatch Games Studio

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Mark – The DM
Tim – Koth (Human Fighter)
Mike – Talaqueth (High Elf Bard)
Steve – Kilmor (High Elf Wizard)
Luna

QGDnD: Episode 3: Bad at Making Plans, Good at Eliminating Witnesses
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2 comments

  • So I just have to ask because it’s driving me nuts; why does Koth roll 2 D20 every time?
    Is this some feat or ability he has?

    • 5e Dungeons and Dragons has a mechanic called Advantage and Disadvantage. You roll two dice and keep the highest if you have advantage and roll two and keep the lowest if you have disadvantage. When you have advantage or disadvantage is situational, decided on by the DM or other abilities.

      Now, that out of the way, we do this game online over the Roll20 website, which shows all the rolls we make. To save time, the sheet we use automatically rolls two dice for every roll in case the GM has said that there is advantage or disadvantage. We use the number that appears on the left for us if there isn’t.

      We try to read the results of rolls out for the listener and Tim has a habit of reading out both numbers, just in case.

      Koth also fights with two raptor claw “punch” daggers, one in each hand , so he gets two attacks per round.

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