Halo 5: Guardians Announced
This morning, Bonnie Ross, General Manager at 343 Industries, posted an announcement on Xbox Wire about the new Halo game. Titled Halo 5: Guardians, this next chapter in Master Chief’s epic journey is set to release in Fall 2015.
The game is being targeted to run at 60fps and on dedicated servers,
In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.
Ross continues, explaining that the scope of Halo 5 is beyond anything that has been attempted in previous titles. The game will also run on a new engine,
“Halo 5: Guardians” is a bigger effort than “Halo 4.” That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.
Ross write that the team at 343 have learned a lot from past titles and with their own development on Halo 4 and that Halo 5 will be a game that, “incorporate the things we learned from “Halo 4” about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the “Halo” universe.”
More information is to come at E3, of course, with Ross commenting on a “journey” rather than a “destination”,
Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a “journey,” rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that “Halo” fans will be pretty excited about the special plans we have in store.
It’s interesting to note here that a framerate was mentioned but not a resolution, leading me to worry, perhaps prematurely, that Halo 5 will not run at 1080p native resolution. One should keep in mind, however, that Fall 2015 will mark 18 months since the announcement of DirectX 12. Meaning, Halo 5 could be one of the first DX 12 games released. If this is the case, the low level nature of the DX 12 API may allow for further optimizations resulting in true 1080p60 gameplay. One can hope.