Posts tagged " worlds "

Rift Reforged: Episode 03 – WHO Smells Like Fish?

September 8th, 2014 Posted by Podcasts, Rift Reforged - A Rift Podcast No Comment yet

Sunday Sept 7, 2014

When Nightmare Tide launches Oct 8th , the expansion itself will be 100% free — just like all of Rift’s existing content. Buuuut —for anyone interested in adding more goodies to the game, Trion has released THREE Digital Editions, all purchasable through Glyph. What’s in the D.E.’s? Are they worth it? Listen to the Reforged crew as they unpack it all, item by item, and give you their take on what it all means. Plus, we have regular Rift news, listener mail, Dreamweaving from the Workbench, more lore from our in-house historian, Enikki, and, of course — more glorious Trivia!! (Who knew Alsbeth actually had a family?)

Rift Reforged: Episode 03 – WHO Smells Like Fish?

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Rift Reforged: Episode 2: Nightmare Tide — Will You Be Ready?

September 1st, 2014 Posted by Podcasts, Rift Reforged - A Rift Podcast No Comment yet

Sunday August 31, 2014
Nightmare Tide will be launching Oct 8th — YOWZAAA!!! This week, the Reforged team gets ready for 3.0, discusses a listener’s email question about how to best deal with PUG nasties, and brings you other highlights from this week’s Rift news. Kendo gets you started on the right direction with gathering professions, Enikki delves into the second part of a three-part lore launch of 3.0, and Arashan (again) tortures us with The Telaran Trivia Challenge! Don’t think you get off easy – he has a question for you, too!
Rift Reforged: Episode 2: Nightmare Tide — Will You Be Ready?
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Rift Reforged: Episode 0

August 25th, 2014 Posted by Podcasts, Rift Reforged - A Rift Podcast No Comment yet

This is our intro episode where we discuss the structure of the show and what you’ll expect from our group in the future. We’ll see you in episode 1!
Rift Reforged: Episode 0
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Rift Off The Record: Episode 16: Defiling Evarwyn

December 8th, 2013 Posted by Podcasts No Comment yet

In this episode, Liz and Rob discuss the latest news in Rift, including new patron perks, the dye previews and a teaser on the dream weaving profession! Also, Rob explains, in fantastic detail, the Defiler soul and how you may want to add this to your cleric build! Liz presents “Hello, is it CS you’re Looking For” in the Community Pulse. Later on, Evarwyn makes a special announcement regarding the future of the show. You wont want to miss this!

[audio:http://thequestshow.files.wordpress.com/2013/12/rift16.mp3]
Episode 16: Defiling Evarwyn!

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Episode 16: Defiling Evarwyn

December 8th, 2013 Posted by News Archive, Podcasts, Rift Off The Record No Comment yet

In this episode, Liz and Rob discuss the latest news in Rift, including new patron perks, the dye previews and a teaser on the dream weaving profession! Also, Rob explains, in fantastic detail, the Defiler soul and how you may want to add this to your cleric build! Liz presents “Hello, is it CS you’re Looking For” in the Community Pulse. Later on, Evarwyn makes a special announcement regarding the future of the show. You wont want to miss this!

[audio:http://thequestshow.files.wordpress.com/2013/12/rift16.mp3]
Episode 16: Defiling Evarwyn!

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Rift Off the Record: Ep 15: Mech Madness!

December 1st, 2013 Posted by News Archive, Podcasts No Comment yet

This week Liz and Evarwyn take on a new guest host, Rob “Rage Philosophy” from our guild: Reforged! We’re discuss this week’s news and our feeling on Mech Week! Later on in the show, Evarwyn presents “Random Lore”

[audio:http://thequestshow.files.wordpress.com/2013/12/rotr15.mp3]
Episode 15: Mech Madness!

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Episode 15: Mech Madness!

December 1st, 2013 Posted by Podcasts, Rift Off The Record No Comment yet

This week Liz and Evarwyn take on a new guest host, Rob “Rage Philosophy” from our guild: Reforged! We’re discuss this week’s news and our feeling on Mech Week! Later on in the show, Evarwyn presents “Random Lore”

[audio:http://thequestshow.files.wordpress.com/2013/12/rotr15.mp3]
Episode 15: Mech Madness!

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Patch Note Podcast 11/20 – 11/27

December 1st, 2013 Posted by Podcasts, Rift Off The Record No Comment yet

Here are your patch notes covering Hotfix 3 and 4 for Update 2.5

[audio:http://thequestshow.files.wordpress.com/2013/12/rpp11201127.mp3]
Patch Note Podcast 11/20 – 11/27

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Limited Time Store Sales Quieting Down

November 21st, 2013 Posted by News Archive No Comment yet

2013-11-19_082245

In a recent post from Rift Junkies, once previous “limited time sales” are no more! This is good news if you didn’t have the chance to snatch one of these up in time. The issue, it seems, was due to one pesky logistical problem – timezones. Yup, unfortunately if you were’t able to snag a Shadow Hellbug because you were at work due to your timezone, you were completely out luck.

It seems that Trion has put a halt to these “limited time sales”…at least for now. Should they come back, let’s hope for all your Rift players that your time and availability is taken into account! Yay timezones!

RIFT Is Using Your Data (in A Good way)

November 21st, 2013 Posted by News Archive No Comment yet

You may be aware that game companies (and many other companies actually) sometimes use data you provide them or they mine in order to figure out how to best make money off of you. Whether it’s placing banner ads on webpages that you are sure to like, or by offering micro-transactions in a game that just seem perfectly suited to you, this practice is nothing new.

But the folks at Trion Worlds say they use your data, not explicitly for money-making purposes, but to make the game better for you.

A post by Barish Orhon, who says he is “the head of a group of talented gurus of the data at Trion Worlds”, on the RIFT forums revealed some insight into how Trion uses that data, and what you can expect to see as a result. I have pulled some of the more interesting quotes for you below, but would encourage you to visit the site for the full post, as it is very lengthy, yet informative. The post even has a case study and a chart that shows a daily activity report for the act of harvesting artifacts.

At Trion, we use the raw power of data for a very different purpose: we want to build a better game experience.

At Trion, we have 3 different main sources of data for any of our games. We have the game databases that store everything that the game cares about, like your characters, our platform database that contains all details about your account and a log event system capable of capturing live in-game events as they occur.

The designers are the experts on why, and we don’t pretend that data has the answer to that – But we can answer key questions for them, likehow many, and how often, to help them in their decision making. We see something like x number of users played Rift yesterday and of this base, y% participated in a normal dungeon, whereas z% participated in PvP. Depending on the timeframe, this might tell us which is the prevailing activity in-game.

HOW DATA HELPED GIVE FREEMARCH & SILVERWOOD A FACE-LIFT

In late 2011, we did a deep dive to find out why players were leaving RIFT. We found a very interesting fact: there was a higher rate of players leaving between levels 7 and 14: players were getting through the tutorial and into the main world but not progressing much further. We took this information to the development team who went into the game and look a hard look at what was going on in areas we had highlighted. The team found that by spreading out our large groups of creatures, we could make running paths less congested and more manageable to a new players. We also modified the quest flow to minimize backtracking and improved the flow and difficultly of the early experience. While the design team did the heavy lifting to research and implement the gameplay decisions that improved the Freemarch and Silverwood experience, that work would have been far more difficult without being identified by the power of our data.

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