Posts tagged " podcasts "

Rage’s Rift Boot Camp #1: “Getting Started in Rift”

February 5th, 2014 Posted by News Archive, Podcasts, Rift Off The Record No Comment yet

Want to become the mighty Ascended you always dreamed, but don’t know where to start? This episode’s for you!

Rift: Off the Record’s own Rage Philosophy will whip you into shape and guide you through the basics of Rift. Learn about classes, souls, perks, character creation, stats, Rift credits, macros, and even give a tour of the tutorial zone!

For those wondering, this is an audio version of Rage’s Rift Boot Camp #1 originally found on YouTube (with slight liberties taken by Mistress LeBeau…just for fun).

[audio:http://thequestshow.files.wordpress.com/2014/02/rrbc1_final.mp3]
Rage’s Rift Boot Camp #1: Getting Started in Rift
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Rift: Off the Record 19 – “1.21 Gigawatts?!? Great Scott!”

January 21st, 2014 Posted by News Archive, Podcasts, Rift Off The Record No Comment yet

Wanna hear Rage squee like a little girl over interior decorating? Wanna hear Liz spout out tips throughout the entire show, trying to derail her cohost? Then, this is the show for you! You’ll laugh! You’ll cry! You’ll Rift!

…it’s heavy.

[audio:http://thequestshow.files.wordpress.com/2014/01/riftotr19_final.mp3]

1.21 Gigawatts?!? Great Scott
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Rift: Off the Record 18: Yeay! Level 60! Um… Now, What?

January 7th, 2014 Posted by Podcasts No Comment yet

One does not just walk into Experts without preparing! Heads-up, fresh level 60 people: Liz and Rage are here to get you up & running… as well as to entertain you with tales of our own embarrassing pwnage (well, Rage’s pwnage, really).

[audio:http://thequestshow.files.wordpress.com/2014/01/riftotr18_final-new.mp3]
Episode 18: Yeay! Level 60! Um… Now, What?

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Rift: Off the Record 18: Yeay! Level 60! Um… Now, What?

January 7th, 2014 Posted by News Archive, Podcasts, Rift Off The Record No Comment yet

One does not just walk into Experts without preparing! Heads-up, fresh level 60 people: Liz and Rage are here to get you up & running… as well as to entertain you with tales of our own embarrassing pwnage (well, Rage’s pwnage, really).

[audio:http://thequestshow.files.wordpress.com/2014/01/riftotr18_final-new.mp3]
Episode 18: Yeay! Level 60! Um… Now, What?

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Subscribe to RiftOTR by Email
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Rift Off the Record 17: The Rift Version of Black Friday

December 16th, 2013 Posted by Podcasts No Comment yet

Fae Yule is here! Let Liz and Rob guide you through this festive World Event. You’ll learn where to start, what kind of rewards are in store, and how Fae Yule brings out the inner butt-head in even the most polite of players. Stick around til the end, ’cause we’ve got outtakes & a special surprise for you all!

[audio:http://thequestshow.files.wordpress.com/2013/12/riftotr17_final.mp3]
Episode 17: The Rift Version Black Friday!

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Rift Off the Record 17: The Rift Version of Black Friday

December 16th, 2013 Posted by News Archive, Podcasts, Rift Off The Record No Comment yet

Fae Yule is here! Let Liz and Rob guide you through this festive World Event. You’ll learn where to start, what kind of rewards are in store, and how Fae Yule brings out the inner butt-head in even the most polite of players. Stick around til the end, ’cause we’ve got outtakes & a special surprise for you all!

[audio:http://thequestshow.files.wordpress.com/2013/12/riftotr17_final.mp3]
Episode 17: The Rift Version Black Friday!

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Limited Time Store Sales Quieting Down

November 21st, 2013 Posted by News Archive No Comment yet

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In a recent post from Rift Junkies, once previous “limited time sales” are no more! This is good news if you didn’t have the chance to snatch one of these up in time. The issue, it seems, was due to one pesky logistical problem – timezones. Yup, unfortunately if you were’t able to snag a Shadow Hellbug because you were at work due to your timezone, you were completely out luck.

It seems that Trion has put a halt to these “limited time sales”…at least for now. Should they come back, let’s hope for all your Rift players that your time and availability is taken into account! Yay timezones!

RIFT Is Using Your Data (in A Good way)

November 21st, 2013 Posted by News Archive No Comment yet

You may be aware that game companies (and many other companies actually) sometimes use data you provide them or they mine in order to figure out how to best make money off of you. Whether it’s placing banner ads on webpages that you are sure to like, or by offering micro-transactions in a game that just seem perfectly suited to you, this practice is nothing new.

But the folks at Trion Worlds say they use your data, not explicitly for money-making purposes, but to make the game better for you.

A post by Barish Orhon, who says he is “the head of a group of talented gurus of the data at Trion Worlds”, on the RIFT forums revealed some insight into how Trion uses that data, and what you can expect to see as a result. I have pulled some of the more interesting quotes for you below, but would encourage you to visit the site for the full post, as it is very lengthy, yet informative. The post even has a case study and a chart that shows a daily activity report for the act of harvesting artifacts.

At Trion, we use the raw power of data for a very different purpose: we want to build a better game experience.

At Trion, we have 3 different main sources of data for any of our games. We have the game databases that store everything that the game cares about, like your characters, our platform database that contains all details about your account and a log event system capable of capturing live in-game events as they occur.

The designers are the experts on why, and we don’t pretend that data has the answer to that – But we can answer key questions for them, likehow many, and how often, to help them in their decision making. We see something like x number of users played Rift yesterday and of this base, y% participated in a normal dungeon, whereas z% participated in PvP. Depending on the timeframe, this might tell us which is the prevailing activity in-game.

HOW DATA HELPED GIVE FREEMARCH & SILVERWOOD A FACE-LIFT

In late 2011, we did a deep dive to find out why players were leaving RIFT. We found a very interesting fact: there was a higher rate of players leaving between levels 7 and 14: players were getting through the tutorial and into the main world but not progressing much further. We took this information to the development team who went into the game and look a hard look at what was going on in areas we had highlighted. The team found that by spreading out our large groups of creatures, we could make running paths less congested and more manageable to a new players. We also modified the quest flow to minimize backtracking and improved the flow and difficultly of the early experience. While the design team did the heavy lifting to research and implement the gameplay decisions that improved the Freemarch and Silverwood experience, that work would have been far more difficult without being identified by the power of our data.

RIFT Making Some Changes, Are You Holding Your Breath?

November 21st, 2013 Posted by News Archive No Comment yet

Last week we learned that the Mage and Cleric classes had some big changes coming their way to RIFT, namely some major overhauls to the Warlock soul. The team at Trion wants to Warlock to be “a high sustained damage soul with low burst. You’ll do consistent damage, but without the spikes that souls such as Pyromancer have.” Clerics will see improvements to Renewal, Ripple, Glassy Reflection, and more.

So if you play these classes you are probably either excited or skeptical of what’s to come. When game developers make changes to your favorite classes there’s always the chance that they will be rendered useless, overpowered, or flat-out unplayable. While the proposed changes don’t appear to be anything major that might cause this to happen in this case, it begs the question: where’s the limit?

History is full of examples where classes were tweaked, or “nerfed” to the point of making them not nearly as fun to play as they once were. My favorite example is the Amazon class from Diablo 2. I forget now what the skill was called, but for the longest time she was awesome to play because of her quick, three-strike javelin attack. In quick succession, the Amazon could strike her opponents three times, and the results were often amazing. This single attack, once leveled up and maxed out, was enough to fend off most of the general enemies and even some of the tougher ones without needing a whole lot else in your arsenal. Eventually, Blizzard decided she was too overpowered, and slowed that attack drastically. In the end, my favorite attack was no longer useful as anything more than just another skill to choose from. It made not only the Amazon character, but the entire game of Diablo 2 (which I had put hundreds of hours into), entirely unplayable (for me).

Will this happen in this patch or some future patch down the road for RIFT? Hopefully not, but even if it does, the folks at Trion seem to be a little more attentive and responsive to the thoughts and requests of the fans. So if something gets changed you’re not happy about, be sure to let them know on the forums. State your opinions in a clear and level-headed way, give reasonings and examples to back them up, and you just might get things changed. Never yell or call the developers names, because then you can certainly expect to be ignored.

We all love RIFT for a wide variety of reasons, but most of us fall in love with certain characters. It’s these characters, and the unique way we build them throughout the game, that makes games like RIFT playable for so long. Let’s give Trion the benefit of the doubt that they are working hard to make the game better for you, and look forward to what the future holds.

RIFT Dimensions and Wishlists Temporarily Offline

November 7th, 2013 Posted by News Archive No Comment yet

Due to the recent 2.5 update to RIFT, Dimensions and Wishlists are temporarily disabled on North American servers. A post by Morgana on the official forums said they are working to get them back online as soon as possible, but be aware if you log in today they may not be available.

We’ll keep you posted if any more news develops.

“The EU shards are now back online with 2.5. As with the NA shards, Dimensions and Wishlists are temporarily disabled, but we enable them as soon as humanly possible. We will continue to monitor the server stability of both regions for a while longer. As we continue our observations, unless something occurs, there will be no further status updates from me tonight. Tomorrow, I will resume my work tomorrow with the creation of a Known Issues List for 2.5, as well as update this thread should anything have changed.”

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