Posts tagged " patch notes "

The Elder Scrolls Online Patch Notes v1.0.5

April 22nd, 2014 Posted by Elder Scrolls News Archive, News Archive No Comment yet

The Elder Scrolls Online has released a new patch to their game. This patch seems to be a normal patch to the game, with no major game-breaking bug to tackle, which is a great sign for the upcoming week of play.

Here are the patch notes in full:

OVERVIEW

The Elder Scrolls Online v1.0.5 features content fixes, focusing primarily on quest issues and blockers.

FIXES & IMPROVEMENTS

Alliance War
General

  • Fixed an issue where you could occasionally have characters of different factions in the same campaign.

Combat & Gameplay
General

  • Fixed an issue where curing vampirism or lycanthropy was yielding more frequent experience and gold gain than was intended.

Miscellaneous
General

  • Fixed an issue where it was possible for you to be teleported off the map.

Quests
Main Quest

  • Messages Across Tamriel: Vanus Galerion is much easier to find.
  • God of Schemes: The survivors in the Harborage will now always speak to you if you leave and come back.
  • The Weight of Three Crowns: The alliance leaders are now always present.

Guilds

  • Will of The Council: The levers used to open the portals can now be interacted with more reliably.
  • The Dangerous Past: Sees-All-Colors will now always perform her theater scene at the end, and take the portal out of the dungeon.
  • Circus of Cheerful Slaughter: Fixed an issue where you would not get credit for killing the Aldmeri soldiers.

Alik’r Desert

  • The Initiation: Kinlady Iniel will now always spawn when you’re on the correct quest step.

Auridon

  • Sever All Ties: The event with High Kinlady Estre will no longer break if you kill her as soon as she spawns.

Bal Foyen

  • Breaking the Tide: Adjusted the event where you need to defend Sergeant Seyne. The event will now be much more tolerant of lots of players in the location, and be less confusing overall.

Bangkorai

  • The Heart of the Beast: The Aspect of Speed will now reliably spawn after getting stuck.

Coldharbour

  • The Final Assault: Gabrielle will now always be willing to talk to you when on the quest step “Find a Path Through the Statue Room.”
  • A Graveyard of Ships: Protecting the first mate event will now properly complete, unblocking the quest.
  • Holes in the World: Mezha no longer ignores you if you enter combat and then exit while being on the step to talk to him.
  • Hall of Judgment: Monsters getting stuck will no longer break the quest step “Defend the Mages.”

Deshaan

  • Cold-Blooded Vengeance: Revised the quest step Burn the Khajiit Boats to improve clarity.
  • Ritual of Anguish: You will now be able to place skulls on the Alter of Anguish to summon Khralek.

Eastmarch

  • Our Poor Town: Ashmalah has been found and will now spawn.

Glenumbra

  • The Nameless Soldier: Faolchu will now always spawn as intended, under all circumstances.

Grahtwood

  • The Blacksap’s Hold: Maeroth will now always appear in the prison if you take the other quest from Elden Root.
  • A Lasting Winter: General Endare will now fight fairly and allow you to complete the quest if she kills you.
  • Wanted: Sgolag: Fixed an issue so Sgolag will now spawn as intended.

Greenshade

  • Frighten the Fearsome: The northeastern seed mound will now always appear when you are on the correct quest step.

Malabal Tor

  • Naval Intelligence: Captain Siro and Helvia Livianus will now always spawn, and will no longer break if they get stuck.

Reaper’s March

  • Down the Skeever Hole: The Colovian Commander will now always spawn as intended.
  • Motes in the Moonlight: Shaza will now always be able to interact with the beacons.
  • Motes in the Moonlight: The Dark Mane will now always reset properly if he becomes stuck.
  • The Arbordawn Cult: Daedra will now reliably appear when you are on the quest step “Clear the Temple of Daedra.”

Rivenspire

  • Dream-Walk Into Darkness: You will now always get credit for clearing the skeletons.

Shadowfen

  • Catch the Lightning: Gathotar will now always appear at the appropriate location for the quest step “Talk to Gathotar.”
  • Trail of the Skin-Stealer: Ukatesei is now able to be rescued from the Ritual if he becomes stuck.

Stormhaven

  • Fire in the Fields: All fires now count towards quest completion, and should be much easier to extinguish.
  • Known Issue: The water effects are missing when you use the bucket. This will be fixed in a future patch.

The Rift

  • A Valuable Distraction: Darre, Menoit & Justal can now always be drawn and killed.
  • Storming the Hall: Vigrod Wraithbane will now respawn correctly if he becomes stuck.

UI
General

  • Revised the error message in the guild bank that appears when you attempt to drag and drop items to stack them.

The Elder Scrolls Online v1.0.3 Patch Notes

April 15th, 2014 Posted by Elder Scrolls News Archive, News Archive 3 comments

Patch notes are now available for the most recent update to The Elder Scrolls Online. Some of the highlights include bug fixes for the much maligned Banished Cells in Auridon, as well as some fixes to accidentally deconstructing the helmet your character is currently wearing.

Some of the notes also include nerfs to bosses, and have sprouted heated discussions on the forums as a result, like this one here. Another notable problem that is missing is a fix to the bank slot/item loss bug that has plagued much of the playerbase. As of now we have not seen an official response from ZeniMax as to when we can expect a fix to that issue other than players reporting their customer service responses stating that it will be cleared up with a future update.

Here are the patch notes in full:

FIXES & IMPROVEMENTS

Alliance War
General

  • Attempting /stuck in Cyrodiil no longer instructs you to use /bug instead of /help if you’re actually stuck.
  • Resolved an issue if you take all the resources around the same time, and the icons do not update in real time on the map.
  • You will now generate Ultimate against battle-leveled players.

Combat & Gameplay
General

  • Silver Bolts rank 2 can now be re-added to your skill bar if it gets removed.
  • Fixed an issue with the Ranger’s gait set bonus. It no longer gives you excessive stamina recovery.

Crafting & Economy
General

  • You will no longer accidentally deconstruct your equipped helmet.
  • The sell value of food that you create has been reduced to be more in line with other crafting skill lines.

Dungeons & Group Content
Dark Anchors

  • You will no longer get stuck if all the cultists are killed as soon as they spawn.

Dungeons

  • Banished Cells: After killing Cell Haunter and the other monsters, Keeper Areldur will no longer remain trapped.
  • Banished Cells: Fixed an issue in the final boss room where the boss would not spawn if you were on the quest, but not on the right step.

Miscellaneous
General

  • You will now be forced to restart the game client following a patch to ensure you do not get stuck on the login screen.
  • Fixed an issue where you would get shot up into the air when walking over certain objects.

Quests
Auridon

  • Through the Ashes: Monsters in the Abandoned Mine will now respawn as intended.
  • A Hostile Situation: It will no longer be possible to get trapped in the jail cell when grouped with another player.
  • An Act of Kindness: Resolved an issue where you could not use the crystal on monsters when you should have been able to.

Betnikh

  • Unearthing the Past: Fixed an issue where motes could not be interacted with on occasion. They are now be interactable when on the appropriate quest step.
  • Carzog’s Demise: Caleen and Lambur will now always speak to you.

Bleakrock Island

  • Frozen Man: You will now be able to find the third clue.

Coldharbour

  • The Army of Meridia: The Groundskeeper will no longer occasionally spawn in an uninteractable state.
  • Crossing the Chasm: You will now always be able to start and advance through the portal events.
  • Crossing the Chasm: The fight against Molag Grunda will now reset properly if you revive after being killed.

Deshaan

  • Trade Negotiations: Markers have been added to the compass and world map for each step in the quest.
  • Trade Negotiations: Bodani and Raston should now always appear when turning in the quest.
  • Challenge the Tide: The signal horn should now always be able to be used to summon Gruznak.

Glenumbra

  • Lineage of Tooth and Claw: The bound werewolf will now speak as intended when taken into the cave.

Grahtwood

  • Forgotten Soul: The central welkynd stone will now always be interactable.
  • Scars Never Fade: Slim-Jah will now always speak with you, and her hunters will now always be willing to duel.
  • Unsafe Haven: The ritual event will now spawn in as intended, and will no longer break with many players in the area.

Guilds

  • Anchors from the Harbour: Doshia has had her powers reduced.

Main Quest

  • Castle of the Worm: Fixed an issue where the quest could become blocked if you logged out or disconnected during the “Observe the Scene” step.
  • Castle of the Worm: Cadwell will no longer decide to stop following you.
  • Daughter of Giants: The exit portal will now always appear after defeating the final boss.

Malabal Tor

  • Arithiel: The sorcerer event will now always spawn as intended when you’re on the correct quest step.

Reaper’s March

  • Hadran’s Fall: Returning Tand to the boss area will no longer break the quest.

Rivenspire

  • Fell’s Justice: Leonce will now always respawn as intended.
  • The Liberation of Northpoint: Darien will no longer get stuck and prevent you from completing the quest.

Stonefalls

  • Proving Trust: It should now be much easier to find and heal peasants.
  • Divine Favor: Resolved an issue where you could not summon the Guard-Captain.

Stormhaven

  • Fixed an issue where the achievements Dreamslayer, Spirit Warden Champion and Azura’s Ally were not being awarded correctly.
  • The Perfect Burial: It will now be much easier to find mudcrabs.

The Rift

  • Trial of the Body: All of the bosses will be able to be attacked as intended.
  • Tomb Beneath the Mountain: You will now always be able to reanimate a corpse and have it follow you.

UI
General

  • The error message “Account Expired” will now display properly when the client is set to any language.
  • The error message “An unknown error has occurred” has been edited to be more helpful.

Elder Scrolls Online Patch Notes v1.0.2: 4/7/14

April 7th, 2014 Posted by News Archive No Comment yet

Recent patch notes for Monday, April 7th. Posted by Gina Buno

OVERVIEW

The Elder Scrolls Online v1.0.2 features a number of fixes to existing content, mainly focusing on quests that were blocking progression.

FIXES & IMPROVEMENTS

Alliance War
General

•Fixed an issue where siege weapons in Cyrodiil could have odd behavior after a crash.

Crafting & Economy
General

•Fixed an issue where the game could crash when selling items to a vendor.
•Hireling goodie bags are no longer tradeable.

Dungeons & Group Content
General

•Edited the names for a number of items found in dungeons.
•Sheogorath’s Tongue: The cave boss now respawns at an appropriate rate.
•Elden Hollow: Chokethorn will now always agro you when he is engaged.
•Veteran Darkshade Caverns: Boss: The Engine Guardian’s green phase now triggers properly.

Dark Anchors

•Fixed an issue where the anchor could become stuck when a large group engages it.
•Dark Anchors now properly reset back to their correct state when nobody is around.

Miscellaneous
General

•Fixed an issue where guild members with deposit only permissions could not deposit into the guild bank.
•Fixed an issue where you were unable to mount your horse if you went to a new area while already mounted.

Quests
General

•Fixed an issue that occurred within a number of areas where you could knock other players or monsters out of the world.

Auridon

•Frog Racing has been outlawed, and the quest is currently disabled. Race organizers vow to petition the queen for their return.
•Wishing wells have been removed from Skywatch.
•Sever All Ties: High Kinlady Estre should now always appear when she should.
•In The Name of the Queen: Colanwe should no longer get stuck and block quest progression.
•Rites of the Queen: Queen Ayrenn should no longer get stuck and block quest progression.
•The Mallari-Mora: Uricantar will no longer instantly respawn.

Deshaan

•Challenge the Tide: You can no longer repeatedly summon Gruznak.

Glenumbra

•The Ghosts of Westtry: Fixed an issue so “Listen to Rosalind and Leon’s Discussion” now properly completes and advances the quest.
•Reclaiming the Elements: Each of you is now able to open a portal and advance the quest.
•Mastering the Talisman: Gabrielle now always spawns near her tree.
•Champion of the Guardians: If a monster that is defending the Wyresses gets stuck, it will now reset properly and advance the quest.
•Reclaiming the Elements: Fixed an issue that was causing the quest to break when abandoned.
•Wolves in the Fold: Refugees should now properly transform into werewolves as intended.

Grahtwood

•Unsafe Haven: Jeer-Tei should now always now spawn on the boat.
•Unsafe Haven: The ritual hostiles should now always spawn.

Greenshade

•Handmade Guardian: The Bosmer are no longer interested in the sport fighting of lurchers.
•Frighten the Fearsom: The Kollopi Essence disguise no longer works in Cyrodiil.
•Retaking the Pass: You should now be able to get credit for closing the rifts during the “Close the Shadow Rifts” step.

Mages Guild

•Long Lost Lore: Fixed an issue where you couldn’t always use the portal at the end of Cheesemonger’s Hollow.

Main Quest

•Castle of the Worm: Overwhelming Power is now properly removed from you.

Rivenspire

•Shornhelm Divided: High King Emeric should now appear when he should.
•Children of Yokuda: Poison barrels should now spawn on for the step “Foil the Poison Plot.”

Shadowfen

•The Fangs of Sithis: Barvyn should now respawn as intended if he becomes stuck.

Stonefalls

•Desperate Souls: The boss event now properly resets if the boss gets stuck.
•Enslaved in Death: Spectral Slaves should now be able to be freed as intended.
•The Brothers Will Rise: You should no longer get blocked when dying to a summoned atronach.
•The Brothers Will Rise: Brimstone and Hatewarden should now be able to be spawned after becoming stuck.

The Rift

•Gift of the Worm: The Graveborn Fleshripper should now respawn as intended if he becomes stuck.

UI
General

•Added an English textual warning when deleting a character reminding you that items still attached to characters on deletion will be deleted. This includes items granted through pre-ordering, Imperial Editions, and beta rewards.
•Reduced the number of characters that can be entered into a chat message. This should resolve an issue where some messages were too long to properly view in the chat window.

SOURCE

The Elder Scrolls Online v1.0.1 Patch Notes – April 2, 2014

April 2nd, 2014 Posted by News Archive No Comment yet

Today we see the first official patch notes since Early Access began on Sunday. While the first few days of Early Access were pretty smooth, it’s no stretch to say the past 12 hours or so have been a bit bumpy. The servers are back up as of this post, with bug fixes and enhancements to the game, but there is a large question looming as the servers go live: When will Guild functionality be restored, and why was it taken down in the first place? The notes make no mention of why and when we will see our guilds again, but know that ZeniMax probably would not have taken away such a vital social system from the game for no reason. We’ll update you on the status of those systems as soon as they become available.

Until then, here are the notes, via a forum post by Gina Bruno:

OVERVIEW
The Elder Scrolls Online v1.0.1 features a number of fixes to existing content. Here’s a brief overview of what awaits you in this patch:

  • Fixes to quests that were blocking progression.
  • New option to view the intro cinematic any time.

FIXES & IMPROVEMENTS
Alliance War
General

  • Revised the quest to kill 20 players in Cyrodiil to make it a daily quest, rather than repeatable.

Combat & Gameplay
General

  • Reduced the percentage required to gain credit for a kill for healers that were healing an ally.
  • Fixed an issue where you could get dismounted from your horse when jumping over various objects.
  • Fixed an issue with fishing where the game client could crash.
  • Fixed an issue where abilities with a cast time were not properly reducing your movement speed during casting.
  • Fixed an issue where the monkey pet granted to beta testers occasionally had collision.

Crafting & Economy
General

  • Fixed an issue where low-level players were being granted high-level food recipes. You should now receive recipes appropriate for your level.

Dungeons & Group Content
General

  • Fixed an issue where the chest containing the portal to Crow’s Wood would occasionally get stuck in an open or closed position, and would prevent you from entering.
  • A Son’s Promise: Fixed an issue in Crows’ Wood where Rulantaril’s Construct would instantly respawn.
  • Fixed an issue with Dark Anchors which could prevent monsters from spawning.

Exploration & Itemization
General

  • You will no longer receive veteran rank swords from fishing in Stonefalls.

Mac Client
General

  • Fixed an issue with the MacBook Air that was causing NPCs to multiply as you moved the camera around.

Quests 
Auridon

  • In the name of the Queen: Fixed an issue in the quest where the priestesses at the Northern and Western ritual sites would occasionally get stuck in a kneeling pose, blocking your progress.
  • New in Town: Malareth has been run out of Vulkhel Guard for the time being, but she vows to return at a later date. Those of you on this quest are advised to abandon the quest until she returns. Not completing this quest will not impact any achievements.

Betnikh

  • Prove Your Worth: Fixed an issue where you would lose credit for dueling NPCs if other players interfered before the NPC could land a hit.

Glenumbra

  • Bloodthorn Assassins: Increased the respawn rate of suspicious cargo, plus the chance of the correct assassin spawning in the cargo.
  • Legacy of Baelborne Rock: Tanchim now yells at only you when interacting with the rune, instead of everyone in the region, including most of Daggerfall City.
  • Vale of the Guardians: Fixed an issue where the quest could get blocked if one of the monsters defending the Wyress got stuck.

Khenarthi’s Roost

  • The Perils of Diplomacy: Added a map pin to the location of the Green Lady to resolve an issue where the red mist leading to her location was not visible.

Rivenspire

  • Shornhelm Divided: Fixed an issue where the High King Emeric would occasionally not appear on the step “Meet High King Emeric.” You can now meet him!

Stonefalls

  • Death of Balreth: Fixed a couple of issues which were preventing you from containing the spirit at the end of the quest, blocking both completion and exit.
  • Restoring the Guardians: Fixed an issue that was preventing Ragebinder and/or Blaze from appearing when summoned.

User Interface
General

  • Fixed an issue where you could not zoom in to look at your first character’s face in the character creation menu.
  • The intro cinematic has been replaced with a new, higher quality version.
  • There is now an option to play the intro cinematic any time you’d like to watch it again.
  • The issue preventing chat and name filters from working has been fixed; chat and character names are now filtered for bad language. Please be aware that Customer Support may have to alter your character name if it breaks our naming requirements.
  • Added a textual warning when deleting a character reminding you that items still attached to characters on deletion will be deleted. This includes items granted through pre-ordering, Imperial Editions, and beta rewards.
    • Note: This message is currently only in German and French. We intend on adding an English message soon.

 

Rift 2.5 Hotfix #10 Patch Notes

January 23rd, 2014 Posted by News Archive No Comment yet

The Rift servers were brought down today for the weekly patch. Here are the notes for Rift 2.5 Hotfix  #10:

 

SOULS

WARRIOR

RIFTBLADE
* Bursts now only trigger on damage being dealt instead of on a successful cast.

TEMPEST
* Focused Fire: No longer overwrites crit buffs from Bottles of Spell Strike & Critical Strike.

ZONES

STEPPES OF INFINITY
* Fixed the spawn point of 2 artifacts near the Infinity Gate. (Thanks to forum-member Lllok!)
* The rare Steppes of Infinity artifact “Detricus’ Mistake” should now show up as intended. (Thanks to Lllok again!)

DUNGEONS AND INSTANCES
* Raised the amount of Frozen Eclipse Stones that drop from Planebreaker’s Bastion, Infinity Gate, and Grim Awakening bosses.
* Many AoEs no longer affect pets:
– Viktus: Gathering Radiance
– Mordan: Expunge Darkness
– Progenitor Saetos: Bounding Malevolence, Entropic Abyss, Zone of Defilement, and Soul Rupture
– Matriarch of Pestilence: Aura of Corruption
– Goloch: Baleful Smash
– Kaliban: Crushing Silence
– Kyzan: Phase Rip and Delayed Annihilation
– Ix’ior: Sandstorm

DIMENSIONS
* Fixed a problem with non-owners placing and moving the Dimension Entry Point in a dimension and having it notactually change the entry point. Sorry about that!

Rift: Off the Record 18: Yeay! Level 60! Um… Now, What?

January 7th, 2014 Posted by Podcasts No Comment yet

One does not just walk into Experts without preparing! Heads-up, fresh level 60 people: Liz and Rage are here to get you up & running… as well as to entertain you with tales of our own embarrassing pwnage (well, Rage’s pwnage, really).

[audio:http://thequestshow.files.wordpress.com/2014/01/riftotr18_final-new.mp3]
Episode 18: Yeay! Level 60! Um… Now, What?

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Rift: Off the Record 18: Yeay! Level 60! Um… Now, What?

January 7th, 2014 Posted by News Archive, Podcasts, Rift Off The Record No Comment yet

One does not just walk into Experts without preparing! Heads-up, fresh level 60 people: Liz and Rage are here to get you up & running… as well as to entertain you with tales of our own embarrassing pwnage (well, Rage’s pwnage, really).

[audio:http://thequestshow.files.wordpress.com/2014/01/riftotr18_final-new.mp3]
Episode 18: Yeay! Level 60! Um… Now, What?

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Rift Off the Record 17: The Rift Version of Black Friday

December 16th, 2013 Posted by Podcasts No Comment yet

Fae Yule is here! Let Liz and Rob guide you through this festive World Event. You’ll learn where to start, what kind of rewards are in store, and how Fae Yule brings out the inner butt-head in even the most polite of players. Stick around til the end, ’cause we’ve got outtakes & a special surprise for you all!

[audio:http://thequestshow.files.wordpress.com/2013/12/riftotr17_final.mp3]
Episode 17: The Rift Version Black Friday!

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Rift Off the Record 17: The Rift Version of Black Friday

December 16th, 2013 Posted by News Archive, Podcasts, Rift Off The Record No Comment yet

Fae Yule is here! Let Liz and Rob guide you through this festive World Event. You’ll learn where to start, what kind of rewards are in store, and how Fae Yule brings out the inner butt-head in even the most polite of players. Stick around til the end, ’cause we’ve got outtakes & a special surprise for you all!

[audio:http://thequestshow.files.wordpress.com/2013/12/riftotr17_final.mp3]
Episode 17: The Rift Version Black Friday!

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Rift Off the Record: Ep 15: Mech Madness!

December 1st, 2013 Posted by News Archive, Podcasts No Comment yet

This week Liz and Evarwyn take on a new guest host, Rob “Rage Philosophy” from our guild: Reforged! We’re discuss this week’s news and our feeling on Mech Week! Later on in the show, Evarwyn presents “Random Lore”

[audio:http://thequestshow.files.wordpress.com/2013/12/rotr15.mp3]
Episode 15: Mech Madness!

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