Posts tagged " ea "

KD Radio Episode 10: E3 2017 in Review

June 23rd, 2017 Posted by KD Radio - Your Non-Elitist/Retro Gaming Podcast, Podcasts No Comment yet

Shaline, Vendortron and Joseph check in on their E3 predictions and chat about all the cool (and sometimes not so cool) stuff that was shown at E3 this year!

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KD Radio Episode 10: E3 2017 in Review
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KD Radio Episode 3: The LatE3 Episode

July 6th, 2016 Posted by KD Radio - Your Non-Elitist/Retro Gaming Podcast, Podcasts No Comment yet

Tonight’s show is all about E3! Late I know, but we have a lot to say about it. Also we have our top 5 news and then our E3 picks and looking-forwards-too.

yay!

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SWTOR: Manaan Confirmed?

July 18th, 2014 Posted by News Archive, SWTOR News Archive No Comment yet

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Randomly, Star Wars: The Old Republic decided to add a blurb about Manaan to their community blog; straight out of the data logs of Shuuru. Perhaps this is a true indication that our speculations about Manaan are indeed correct? The post, at length,is as follows:

 

Since KOTOR: Manaan

Shuuru // Personal Datalog

It is not a foolish endeavor to try and anticipate one’s future path, or even the path of an entire civilization. But it can be. If we do not first take stock of that which lies in our wake, we can never truly know how to negotiate the currents ahead. It is with this concern in mind that I indulge in this analysis of the ebb and flow of my dear home, Manaan.

For a long time–longer than we have records for–the Infinite Empire ruled our world. They enslaved us until their eventual fall, and we Selkath vowed we would never be placed in servitude again. As offworld explorers eventually arrived on our world, they came to see our kolto as a vital resource in their contest for dominion over the galaxy. We in turn came to see how valuable kolto could be. Due to our history, however, we also saw how it could become a detriment.

Therefore, my ancestors wisely vowed to remain neutral in the galactic fray. They even went so far as to allow both the Galactic Republic and the Sith Empire to establish embassies on our surface metropolis, Ahto City. While their truce on our world was tense, the importance of kolto to their efforts gave them no choice but to conduct themselves in a lawful manner.

At least, that was what we believed.

A visit from a Jedi named Revan changed everything. He exposed a terrible truth–that the Sith were abducting and manipulating our youth, indoctrinating them into the ways of the dark side of the Force. This revelation did not sit well with my ancestors, and the resulting tensions eventually sparked an uprising led by one of those abducted children, Shasa–by this point a powerful Force practitioner in her own right.

The Sith were driven from Ahto City, their embassy razed. We continued our relations with the Republic, but warily so, ever mindful of the pattern of transgressions visited upon us by offworlders. More and more, we Selkath turned to our Force-wielding Order of Shasa–so named for the brave architect of the Sith’s ouster–for guidance. Taking after the pragmatic stance of their namesake, the order sought the abolishment of the Republic embassy from Ahto City, thereby isolating Manaan from the ongoing turbulence beyond its waters.

Ultimately, the action was unnecessary. Like how the flutter of a single fin is said to culminate in a great wave, it seemed as though our actions caused the Empire to crash and disperse. Tensions finally abated. For a time we Selkath prospered. Many of our kind even ventured out into the great sea of stars in search of new lives and opportunities.

We did not know it then, but like the fabled Binexan Shark the Sith Empire rose up from the black depths in a stronger, bolder form. When this resurgent Empire demanded our allegiance, my ancestors attempted to extend the same offer of neutrality they had found acceptable in the past. We only served to anger them. They bombarded our world from space, sinking nearly every last surface structure, Ahto City included.

With their inaction in our time of need, the Republic delivered the finishing blow–and this without having fired a single shot. Betrayed and embittered, we retreated to the depths, no longer willing to associate with any offworlders in any way. To us, they were all slavers. Abductors of our children. Calm-water friends at best.

Those years are said by many to be the greatest in Selkath history. Our own culture and traditions thrived. There was little strife. In our independence from the rest of the galaxy, we were together. But many secretly yearned for the ways and means the offworlders’ presence brought, and we came to find ourselves in economic distress. After a great deal of debate it was finally decided that, despite the lessons our past afforded us, our absence from the galactic stage was not to be permanent.

As our first new surface structure in many years, the Mercantile Plaza opened with strict rules as to who was given landing privileges. At first, this meant only special ambassadors from Republic-aligned worlds were allowed to visit. By this time I was heavily involved in shaping extra-planetary policy, and I pressed to extend an invitation to the Sith. I had been dissatisfied with the Republic’s inaction in our time of need and did not wish to invite a second bombardment from their enemies.

In the time since once again offering the Empire a kolto trade agreement and a presence on Manaan, the Republic has proven itself a more assertive and competent ally than in the past. I can earnestly say they have won me over. That does not mean, however, that we should renege on our deal with the Empire. It serves us well to strike a balance. After all, what guarantees do we have that either side would remain at arm’s length if left unchecked?

The answer to such a question lies in the churn of our wake.

Manaan Confirmed?

July 18th, 2014 Posted by News Archive, SWTOR News Archive No Comment yet

swtor-logo

Randomly, Star Wars: The Old Republic decided to add a blurb about Manaan to their community blog; straight out of the data logs of Shuuru. Perhaps this is a true indication that our speculations about Manaan are indeed correct? The post, at length,is as follows:

 

Since KOTOR: Manaan

Shuuru // Personal Datalog

It is not a foolish endeavor to try and anticipate one’s future path, or even the path of an entire civilization. But it can be. If we do not first take stock of that which lies in our wake, we can never truly know how to negotiate the currents ahead. It is with this concern in mind that I indulge in this analysis of the ebb and flow of my dear home, Manaan.

For a long time–longer than we have records for–the Infinite Empire ruled our world. They enslaved us until their eventual fall, and we Selkath vowed we would never be placed in servitude again. As offworld explorers eventually arrived on our world, they came to see our kolto as a vital resource in their contest for dominion over the galaxy. We in turn came to see how valuable kolto could be. Due to our history, however, we also saw how it could become a detriment.

Therefore, my ancestors wisely vowed to remain neutral in the galactic fray. They even went so far as to allow both the Galactic Republic and the Sith Empire to establish embassies on our surface metropolis, Ahto City. While their truce on our world was tense, the importance of kolto to their efforts gave them no choice but to conduct themselves in a lawful manner.

At least, that was what we believed.

A visit from a Jedi named Revan changed everything. He exposed a terrible truth–that the Sith were abducting and manipulating our youth, indoctrinating them into the ways of the dark side of the Force. This revelation did not sit well with my ancestors, and the resulting tensions eventually sparked an uprising led by one of those abducted children, Shasa–by this point a powerful Force practitioner in her own right.

The Sith were driven from Ahto City, their embassy razed. We continued our relations with the Republic, but warily so, ever mindful of the pattern of transgressions visited upon us by offworlders. More and more, we Selkath turned to our Force-wielding Order of Shasa–so named for the brave architect of the Sith’s ouster–for guidance. Taking after the pragmatic stance of their namesake, the order sought the abolishment of the Republic embassy from Ahto City, thereby isolating Manaan from the ongoing turbulence beyond its waters.

Ultimately, the action was unnecessary. Like how the flutter of a single fin is said to culminate in a great wave, it seemed as though our actions caused the Empire to crash and disperse. Tensions finally abated. For a time we Selkath prospered. Many of our kind even ventured out into the great sea of stars in search of new lives and opportunities.

We did not know it then, but like the fabled Binexan Shark the Sith Empire rose up from the black depths in a stronger, bolder form. When this resurgent Empire demanded our allegiance, my ancestors attempted to extend the same offer of neutrality they had found acceptable in the past. We only served to anger them. They bombarded our world from space, sinking nearly every last surface structure, Ahto City included.

With their inaction in our time of need, the Republic delivered the finishing blow–and this without having fired a single shot. Betrayed and embittered, we retreated to the depths, no longer willing to associate with any offworlders in any way. To us, they were all slavers. Abductors of our children. Calm-water friends at best.

Those years are said by many to be the greatest in Selkath history. Our own culture and traditions thrived. There was little strife. In our independence from the rest of the galaxy, we were together. But many secretly yearned for the ways and means the offworlders’ presence brought, and we came to find ourselves in economic distress. After a great deal of debate it was finally decided that, despite the lessons our past afforded us, our absence from the galactic stage was not to be permanent.

As our first new surface structure in many years, the Mercantile Plaza opened with strict rules as to who was given landing privileges. At first, this meant only special ambassadors from Republic-aligned worlds were allowed to visit. By this time I was heavily involved in shaping extra-planetary policy, and I pressed to extend an invitation to the Sith. I had been dissatisfied with the Republic’s inaction in our time of need and did not wish to invite a second bombardment from their enemies.

In the time since once again offering the Empire a kolto trade agreement and a presence on Manaan, the Republic has proven itself a more assertive and competent ally than in the past. I can earnestly say they have won me over. That does not mean, however, that we should renege on our deal with the Empire. It serves us well to strike a balance. After all, what guarantees do we have that either side would remain at arm’s length if left unchecked?

The answer to such a question lies in the churn of our wake.

SWTOR: Chill From OotiniCast Plays Galactic Strongholds

July 18th, 2014 Posted by News Archive, SWTOR News Archive No Comment yet

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Tonight, Chill from OotiniCast got the opportunity to sit down with Eric Musco and actually play in Galactic Strongholds. Specifically, Chill was able to visit BioWare and play with the new Dromund Kaas apartment. The event was streamed on the official SWTOR Twitch page, and is available to watch here. Due to the nature of the stream, it has been split into a few different parts. The additional videos can be found in the scrolling bar at the bottom of the page.

This was our first look at the new apartment on Dromund Kaas and it looks to be just as impressive (if not more) as the Coruscant apartment. Hopefully the excitement of Eric Musco and Chill is indicative of what’s to come when we finally get our hands on Galactic Strongholds.

Chill From OotiniCast Plays Galactic Strongholds

July 18th, 2014 Posted by News Archive, SWTOR News Archive No Comment yet

swtor-logo

 

Tonight, Chill from OotiniCast got the opportunity to sit down with Eric Musco and actually play in Galactic Strongholds. Specifically, Chill was able to visit BioWare and play with the new Dromund Kaas apartment. The event was streamed on the official SWTOR Twitch page, and is available to watch here. Due to the nature of the stream, it has been split into a few different parts. The additional videos can be found in the scrolling bar at the bottom of the page.

This was our first look at the new apartment on Dromund Kaas and it looks to be just as impressive (if not more) as the Coruscant apartment. Hopefully the excitement of Eric Musco and Chill is indicative of what’s to come when we finally get our hands on Galactic Strongholds.

More About Galactic Strongholds

July 2nd, 2014 Posted by News Archive, SWTOR News Archive No Comment yet

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Today, Jesse Sky, project lead for Galactic Strongholds took to the official website to give a bit more detail about the upcoming expansion. You can read all about it here. Things were explained with a lot more detail than previously offered. I’ve gone ahead and detailed most of the new information below.

 

Unlocking

In order to unlock a Stronghold there will be a Stronghold Directory on the Fleets, as well as each planet that has an available Stronghold. Players can then purchase the corresponding Stronghold via the directory.

Decorating

Strongholds can be decorated with various decorations that come from my aspects of the game. However, in order to use multiple copies of the same item in your Stronghold, it must be unlocked however many times you wish to use it. (i.e. If you unlock a chair you must unlock it a second time if you want two of the same chair in your Stronghold.)

The decorating system also works like a very advanced Lord of the Rings Online system. Instead of only having a handful of potential places to put decorations, there are many more all over the place. Even still, the “hooks” where decorations can be placed are still limited in quantity and not exactly free form.

Socialization

In order to allow others to see your Stronghold, you may send a temporary invite, similar to inviting someone to group with you. If there are people that you trust a lot, you may grant them an actual key to your Stronghold, and that allows them to enter your Stronghold even when you are not online. The key can also be upgraded to allow that person much more administrative control over the Stronghold.

Legacy Storage

The new Legacy Storage system can be used to unlock a bank that is accessible to everyone in your Legacy. The item *seems* to be a decoration (potentially a closet, chest, etc.) and is obtainable through the Cartel Market, or by player crafters.

SWTOR: More About Galactic Strongholds

July 2nd, 2014 Posted by News Archive, SWTOR News Archive No Comment yet

swtor-logo-01Today, Jesse Sky, project lead for Galactic Strongholds took to the official website to give a bit more detail about the upcoming expansion. You can read all about it here. Things were explained with a lot more detail than previously offered. I’ve gone ahead and detailed most of the new information below.

 

Unlocking

In order to unlock a Stronghold there will be a Stronghold Directory on the Fleets, as well as each planet that has an available Stronghold. Players can then purchase the corresponding Stronghold via the directory.

Decorating

Strongholds can be decorated with various decorations that come from my aspects of the game. However, in order to use multiple copies of the same item in your Stronghold, it must be unlocked however many times you wish to use it. (i.e. If you unlock a chair you must unlock it a second time if you want two of the same chair in your Stronghold.)

The decorating system also works like a very advanced Lord of the Rings Online system. Instead of only having a handful of potential places to put decorations, there are many more all over the place. Even still, the “hooks” where decorations can be placed are still limited in quantity and not exactly free form.

Socialization

In order to allow others to see your Stronghold, you may send a temporary invite, similar to inviting someone to group with you. If there are people that you trust a lot, you may grant them an actual key to your Stronghold, and that allows them to enter your Stronghold even when you are not online. The key can also be upgraded to allow that person much more administrative control over the Stronghold.

Legacy Storage

The new Legacy Storage system can be used to unlock a bank that is accessible to everyone in your Legacy. The item *seems* to be a decoration (potentially a closet, chest, etc.) and is obtainable through the Cartel Market, or by player crafters.

Battlefield: Hardline Beta Impressions

June 13th, 2014 Posted by News Archive No Comment yet

Though I am definitely not what you might call a skilled (or even good) first-person shooter player, I enjoy the genre and have loved every minute I’ve spent playing Battlefield 4. I have played the game on both PC and PlayStation 4, and no matter the platform, the game is great. It’s action-packed, the vehicles are fun, there are numerous ways to win battles, and you never feel like you have to approach goals the same way twice. So when Battlefield: Hardline was announced for release on PC, PlayStation 4, and Xbox One this fall, I was excited.

And then I wasn’t.

After the big trailer at E3, I came away feeling like it was little more than another game mode for Battlefield 4. It seemed like there wasn’t really enough different here to warrant another $60 purchase. Why not just release a $20 or $30 DLC and call it good? This might also make sense by avoiding the “annualized” stigma that games like Call of Duty and Assassin’s Creed are branded with. Rather than being a new game only one year after Battlefield 4 came out, this could have simply been an add-on pack to an already fun game.

Especially considering the visuals don’t seem to be all that different from Battlefield 4, either. My time in the game hasn’t revealed anything new or even different from 4, other than a new setting, some new vehicles, and new gameplay elements. Sure, the cops and robbers idea sounds fun, but again, is there enough new here to warrant a $60 purchase?

Unfortunately, I don’t have the final answer to that question quite yet, but what I have played has been extremely fun.

A break from the traditional military shooter, Hardline gives players the chance to play the role of the police or a criminal, complete with new classes, guns, and equipment. There are new game modes like Heists, and Blood Money. There are new vehicles including squad cars, armored SWAT vehicles, and sedans, making for some fast and intense action. I can’t tell you how many times I’ve already been run over by a speeding vehicle from behind.

The game is not revolutionary by any means, and there’s nothing new here other than some reskinning and additional game modes. But those skins and modes are a lot of fun. Buildings are destructible, towers will crumble, and the fast and fun mechanics are still the same. It’s hard to recommend you run out and put $60 on a pre-order, but it’s also hard to deny I enjoyed what I played.

I can’t help shake the feeling that this shouldn’t be a standalone game. The beta is a bit limited, so it’s hard to know what is still in the pipeline, but so far it feels like we’re being cheated a little bit. At the end of the day, I don’t think this game will be worth $60, but is definitely one you should keep an eye on during sales. Unless the beta expands and we see more game modes and maps, and hopefully a single player campaign, right now it still feels like it should have been an add-on to Battlefield 4.

But I know millions of you out there won’t listen to me, and that’s ok. Regardless of how much you spend, it’s going to be a lot of fun.

But how about Destiny?

SWTOR: Community Cantina Tour Arrives in San Diego, California!

May 20th, 2014 Posted by News Archive, SWTOR News Archive No Comment yet

swtor-logo-01SWTOR announced on their site today that the Community Cantina Tour will be appearing on Friday, July 25th, in San Diego, California.

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