Posts by silentfury007

Trying To Live Up to Diablo 3

July 23rd, 2014 Posted by Dungeon Crawler, Podcasts No Comment yet


I know it’s not fair to compare every dungeon crawler to Diablo 3, but for me, that game defines what a dungeon crawler should be. It’s not perfect, but it’s as close to perfection as we’ve got. So maybe I’m a little spoiled. I’ve spent more hours than I can count in Diablo 3, and everything else since then just seems a little… bland.

I’m a huge Torchlight 2 fan, and it’s a fantastic game with some creative game play and amazing loot drops, but it can’t match Diablo 3 in terms of a complete gaming experience. I haven’t given Borderlands 2 a fair shake, and I’ve never played any Phantasy Star Online, but it’s hard for me to imagine anything topping D3 when I need my dungeon crawler fix.

I tried to introduce a new game into my rotation this week with Dungeon Siege 3. Granted it’s not technically “new”, but I picked it up during the Autumn Steam sale and was really excited to try it out. I like the premise – I get to choose a character, and over the course of the game I’ll get to party up with other characters and, well… siege some dungeons. Unfortunately, I think the fact that it was created to also be a console game, it hurt the PC experience. The controls are incredibly frustrating (incredibly!), the drops are hard to see, sorting through your inventory is a nightmare, and overall, while it’s pretty, the game doesn’t offer anything over Diablo 3.

And that’s fine. I’ve decided DS3 wasn’t made with the intention of stealing Diablo’s market share. Some people love this game, and maybe it’s my fault for getting my hopes up too high and expecting something unrealistic.

So what should fantasy dungeon crawlers shoot for with their releases from now on? Do they need to only try to be a Diablo clone and be better than D3? Of course not, that’s not what I’m saying. I think what’s important here is to understand what a game TRIES to be, and what it actually IS.

After spending some time with DS3, I can clearly tell it’s not trying to be a Diablo 3 destroyer. It’s trying to be Dungeon Siege. Like I said, the game looks really nice and there’s a story there (I can’t say whether it’s great or not, I’m not far enough in, and who cares anyway? It’s not like Diablo 3 has me coming back to experience the story over and over again). Maybe someone who has played this game more than me can correct me here, but I get the sense that Dungeon Siege isn’t intended to be played over and over again, farming to get better gear and items. That’s what Diablo 3 does and what makes you come back. Dungeon Siege appears to just be a game designed to allow you to play through the story with your friends, trying out the different characters, and then be done.

Again, maybe I’m not experienced enough with the game yet to know what I’m talking about, but what I’m trying to do here is actually defend your game. It got some pretty terrible reviews, and I’m going to go out on a limb and say maybe that’s because of what people thought the game was supposed to be. They looked at this game and hoped for some sort of Diablo 2.5 while they waited for Diablo 3, and that’s just not the case. It’s a different game, a different experience… it’s just not for me.

But fear not. I haven’t given up on it completely. While I’m frustrated as heck at trying to control the game, and it boggles my mind how difficult it is to interact with objects and see your loot, I’m going to keep going. If for no other reason than Katarina is really freaking hot!

Blizzard Tweaks Monster Power

July 23rd, 2014 Posted by Dungeon Crawler, Podcasts No Comment yet


Blizzard just implemented its new “Monster Power” system in Diablo III, but already announced that tweaks to the mechanics of the system have been implemented in a hotfix on Tuesday.

Damage values for the different Monster Power levels will be reduced, and in a post on their official forums, Lylirra said that the reasons for doing so were that they “were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage — specifically damage done by monster abilities — was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.”


Upcoming Diablo 3 Crowd Control Changes Detailed in Developer Journal

July 23rd, 2014 Posted by Diablo Off The Record, Podcasts No Comment yet

In preparation of patch 1.0.5 for Diablo III, a Developer Journal appeared on Blizzard’s site on Wednesday detailing some of the expected upcoming changes, in particular focusing on Crowd Control (CC). Senior Technical Game Designer Wyatt Cheng noted that there are some awesome skills early in the game (he noted watching Jay Wilson enjoying Ground Stomp), but as you progress, they begin to feel less powerful, and therefore take away the feeling of epic awesomeness you’re supposed to be getting.

Blizzard wants to challenge you, but still wants you to have the feeling that you are truly a hero in Sanctuary. In order for you to feel epic, they want monsters to have more time to work you over in the harder difficulty levels, which ramps up the challenge. If they allow CC kills to become too powerful then they feel it can “trivialize most major mechanics and the game can become boring.” Additionally, if the CC is too powerful, then players in co-op mode can simply synchronize their CC and overwhelm monsters, potentially taking away any challenge.

Cheng’s post includes some graphs that analyze how CC skills are being used less across the game as players reach higher levels, and they are available on their website. It’s an interesting view of how skills are being used earlier in the game compared to later in the game, and this is a balance issue that Blizzard is examining for this patch.

It’s a lengthy post, and for you hardcore stat/math experts, there’s plenty for you to dive into here. Head on over to the official Blizzard website for more detail.

Elder Scrolls Online, Star Wars: The Old Republic, Lord of the Rings Online, RIFT Holding Firm in Top 10 MMOs On the Market

July 22nd, 2014 Posted by News Archive 1 comment

The Elder Scrolls Online is making $11,562,896.26 per month in subscriber fees alone.

This is based on the fact that SuperData, a research and analysis firm, revealed that ZeniMax Online Studios has earned 772,374 subscribers to its subscription-based MMO. However, that dollar figure may be a bit elevated because people have the option of purchasing longer subscriptions for a slight discount, but regardless, the number is impressive, and it indicates a healthy MMO almost four months after its initial release.

For all the negativity you’ll find on forums and other internet wastelands, you might think no one is playing ESO. But three-quarters of a million people still playing an MMO after three months is pretty impressive, and it indicates people are either enjoying what the game currently has to offer or are excited for where it’s headed – or both.

In other Quest Gaming Network MMO news, Star Wars: The Old Republic continues to defy critics by landing as 2013’s fourth biggest MMO on the market. With $165 million in total revenues and 6% of the market share, this sub-based game with a free-to-play option isn’t disappearing like many naysayers claimed it would after only a few short months of existence.

Trion’s free-to-play RIFT also made the top 10, with $36 million in total revenues and claiming 1% of the market share.

The market shares for SWTOR and RIFT may not seem impressive, but the MMO landscape is incredibly scattered. Other than World of Warcraft, which owns 36% of the market, no other MMO even cracks double digits.

Lineage 1 claims 9% of the market, TERA: Online owns 8%, followed by SWTOR, and then Lord of the Rings Online with 4% to round out the Top 5.

SuperData said the MMO subscription-based market has been shrinking in both players and total revenues since 2010, but despite that, “…the average revenue per user continues to rise.” The report also stated they expect the quickly rising free-to-play market to stabilize soon as it reaches a saturation point.

You can read SuperData’s entire report here.


The cesspool of internet forums are a dangerous place to spend your time. If you were to log in to the forums of any of these games, you’d likely wonder how the games were still operating. People hate these games with a passion, and spend their days doing everything they can to make those who love the game feel bad for doing so. It’s “cool” to bash on games just because you didn’t like it or think it isn’t as good as “Insert other random MMO here.” But all this does is get in the way of the developers finding real, valid concerns and issues that need to be addressed.

The bottom line is that if you like a game you should play it, regardless of what the internet says. I’m going to let you in on a little secret: in the world of video game “journalism”, it’s not exciting to say a game is great. What gets clicks, reads, comments, and reactions is saying games suck. It’s far easier for a reader or viewer to get fired up about how much they hate something because someone else agrees with them than for one who genuinely enjoys the game to get fired up to speak positively about it.

You know, because…they’re too busy actually playing the game.

Gearbox Announces ‘Battleborn’ – A First-Person MOBA

July 8th, 2014 Posted by News Archive No Comment yet

image courtesy of Game Informer

The team that made the smash hit Borderlands series is back with a new game, a first-person, MOBA-style, sci-fi game called Battleborn.

As revealed by Game Informer, Gearbox Software says the game will feature a variety of characters to choose form including ninjas, marines, hunters, and giants, and will have unlockable characters as well. The heroes are tasked with battling over “the last star in the cosmos”, and there will be several game modes. So far the only one announced is Incursion, a 5-on-5 mode that features strategic, team based first-person action. There will even be a five-player cooperative campaign, but Gearbox hasn’t released any information on this yet.

Game Informer exclusively reveals more about the game in their current issue, available now digitally and in the coming days in print.

MOBAs are seemingly taking over the gaming landscape. Competitively, it’s tough to beat a good MOBA or first-person shooter, and now Gearbox has essentially combined the two, hoping for a mega-hit. What do you think? Does this formula have a chance of working? Is this one you’ll be checking out? Let us know in the comments below.

ZeniMax Offering One Month Free of Elder Scrolls Online Game Time With Purchase of Hero’s Guide

June 26th, 2014 Posted by News Archive 1 comment

ZeniMax Online Studios announced an incentive for fans of The Elder Scrolls Online to pick up a copy of The Hero’s Guide to The Elder Scrolls Online – a free month of game time.

The limited-run Hero’s Guide contains books filled with stories and lore from in-game characters and locations, and is on sale at the Bethesda store for $100. The link above takes you to a video featuring ESO Loremaster Lawrence Schick unboxing everything you can find in the package.

Will you be buying the Hero’s Guide and cashing in that free month of game time? Let us know in the comments below.

Pre-Loading of Digital Titles Now Available on PlayStation

June 18th, 2014 Posted by News Archive No Comment yet

A long-requested PlayStation 4 feature is finally on its way, as the ability to pre-load digital titles is now available, starting with the June 24 release of Transformers: Rise of the Dark Spark.

Sony announced today that ten of PS4’s upcoming titles (and presumably most or all future titles) will be available to pre-order and automatically pre-load, assuming the console is left in standby mode. Automatically pre-loading games allows gamers to get their digital orders downloaded and installed prior to launch, enabling them to be played the minute they go live. There will even be a countdown timer allowing people to know exactly when they will be available.

Today’s games are consistently upwards of 20-40 gigabytes in size, so this feature helps alleviate the launch day headaches of sitting and waiting to play. This may also persuade more gamers to switch to purchase digital forms of their games directly from the PSN store, rather than buying the physical discs (which still must be installed in order to play and take up the same amount of space on a hard drive as digital files).

Sony also noted that while the emphasis for this rollout is on PlayStation 4, pre-loading is also available on the PS3.

The list of games available to pre-load are below. What are your thoughts on this feature? Is this what you’ve been waiting for from your new console? Will it convince you to switch to an all-digital gaming library? Let us know in the comments below.

  • Battlefield Hardline
  • Battlefield Hardline Deluxe Edition
  • Bloodborne
  • Call of Duty: Advanced Warfare
  • Destiny
  • Dragon Age: Inquisition
  • Dragon Age: Inquisition Deluxe Edition
  • Far Cry 4
  • inFAMOUS First Light
  • Plants vs. Zombies Garden Warfare
  • LittleBigPlanet 3
  • Middle Earth: Shadow of Mordor
  • The Order: 1886
  • Transformers: Rise of the Dark Spark
  • Uncharted 4: A Thief’s End
image courtesy of

image courtesy of


Who Is In the Best Position After E3: Microsoft or Sony?

June 13th, 2014 Posted by News Archive 1 comment

In this generation’s console war, who was left standing the tallest after E3? Microsoft or Sony?

Both companies had decent weeks at the show, but Microsoft clearly needed the best showing in order to try to win back some of the momentum they’ve lost to rival Sony over the last few months since the PlayStation 4 and Xbox One launched.

Let’s begin by looking at Microsoft and examining how they stand.

Slow and Steady

Microsoft’s press briefing on Monday was a tribute to gamers and all things gaming, focusing entirely on some of the titles people can expect to be playing on their console in the next couple years. While the idea and execution were brilliant, the content of the briefing was certainly subpar. Many of the games were some we already knew about, and the new titles announced were certainly nothing that rocked our worlds.

But that’s not to say their showing was a disappointment. Games like The Division, Halo: The Master Chief Collection, Call of Duty, Dragon Age, Evolve, and Sunset Overdrive gave the conference a level of excitement it needed. But all of these games had been revealed or shown to some degree, and nothing felt like a surprise that swung the tide dramatically in favor of Microsoft.

PlayStation on the other hand, made a massive blunder that could have potentially lost all the momentum it has garnered so far.

Uncharted Territory This Generation

The conference began with Destiny, followed by the announcement of a white PlayStation 4 and DualShock 4 controller. Sony then re-focused back on a long barrage of games, similar to how Microsoft did. They showed The Order: 1886, Little Big Planet 3, Bloodborne (which was a new announcement by the way), Far Cry 4, Battlefield: Hardline, and No Man’s Sky. But then, suddenly, Sony slipped on a slippery slope… They delved deep into their upcoming releases of PlayStation Now and PlayStation TV, which devolved into announcements of media streaming, TV shows, and other non-gaming information. It was all entirely unnecessary. Fortunately, they recovered at the last moment and ended the conference in dramatic fashion by showing The Last of Us Remastered, Grand Theft Auto V, and Uncharted 4.

Personally, I was horrified by those 20 minutes or so where Sony focused entirely on the sorts of things we like to bash Microsoft for focusing on in its unveiling of the Xbox One in May of last year. This didn’t seem like the appropriate time to be sharing this information, or at the very least, to be spending this much time on it. Had those 20 minutes not existed, Sony would have blown Microsoft out of the water.

But those 20 minutes did happen, and as a result, we now must weigh the consequences and decide how this will affect them in the future. To be honest, I was surprised how little online reaction I saw in regards to this blunder, and it’s possible I overreacted. Personally, I was on Twitter and texting with friends about how much I thought Sony was ruining it, how they were sinking themselves, and how the momentum just shifted in favor of Microsoft. But what most people seem to remember from this conference is No Man’s Sky, Destiny, and Uncharted, not the crap in the middle.

I’m actually quite excited about PlayStation TV and PlayStation Now, not because I want to watch TV or movies or anything, but because the device and service will allow me to stream PS4 games to a different TV in my house. This will come in handy when the TV that the PS4 is hooked up to is otherwise unavailable. Additionally, PlayStation TV and PlayStation Now will allow me to stream PlayStation titles I don’t currently own directly to my TV. So, for example, as much as I’d love to play Gran Turismo 6, I didn’t want to buy it with Driveclub in the imminent future. But in a couple years after I’ve beaten the world in DC, I can buy or rent GT6 and stream it directly to my TV.

So really, I’m not upset about what Sony shared at the conference (except the whole comic book TV show thing – seriously what the hell?), it’s just that this didn’t need to be shared at this conference in so much detail.

Congrats! You Didn’t Screw Up!

I truly believe Microsoft won the day at E3 this year, and not because they had an amazing conference, but because they didn’t screw up. Phil Spencer, Microsoft’s Head of Xbox, led the way and gave gamers exactly what they wanted: games. There weren’t any major new reveals, which in the end may be good, considering the nature of today’s industry and the inevitable delays, but it was decent. I have to tip my hat to Microsoft and say their future looks much brighter this year than it did after last year’s gut punch from Sony.

Sony, you messed up. It may not hurt you dramatically, but if you’d left out the junk in the middle, I believe you had a chance to deal a severe blow to your competitor. Not a knockout punch, as it would take more than a snappy E3 conference to take down Xbox, but it could have been enough to build on your lead.

In the end, I’m happy Sony did screw up. It’s better for gamers when consoles are truly competing for our business. I don’t want a world where one console is dominant, because that company then loses all incentive to innovate. My biggest fear is that Sony will get complacent, arrogant, or even worse, indifferent. They have a sizable lead over Microsoft right now, but all it would take is a few executives thinking they are invincible to ruin all they’ve built so far.

So, how do we stand after E3? Solid. Sony is in great shape, and they just need to keep their wits about them. Microsoft is improving and getting better every month. It won’t be long before they catch and maybe even surpass sales of the PlayStation 4. But regardless of who leads in sales, what matters is that gamers win in the end. Because when Microsoft and Sony continue to try to outdo the other, that can only mean good news for us.

Congratulations Microsoft on “winning” E3 by not over-showing your hand. Sony went all-in when they didn’t need to, and you clearly have a few tricks left up your sleeve. The ball is now in your court to do with as you will. Let’s see what the next year brings.

Battlefield: Hardline Beta Impressions

June 13th, 2014 Posted by News Archive No Comment yet

Though I am definitely not what you might call a skilled (or even good) first-person shooter player, I enjoy the genre and have loved every minute I’ve spent playing Battlefield 4. I have played the game on both PC and PlayStation 4, and no matter the platform, the game is great. It’s action-packed, the vehicles are fun, there are numerous ways to win battles, and you never feel like you have to approach goals the same way twice. So when Battlefield: Hardline was announced for release on PC, PlayStation 4, and Xbox One this fall, I was excited.

And then I wasn’t.

After the big trailer at E3, I came away feeling like it was little more than another game mode for Battlefield 4. It seemed like there wasn’t really enough different here to warrant another $60 purchase. Why not just release a $20 or $30 DLC and call it good? This might also make sense by avoiding the “annualized” stigma that games like Call of Duty and Assassin’s Creed are branded with. Rather than being a new game only one year after Battlefield 4 came out, this could have simply been an add-on pack to an already fun game.

Especially considering the visuals don’t seem to be all that different from Battlefield 4, either. My time in the game hasn’t revealed anything new or even different from 4, other than a new setting, some new vehicles, and new gameplay elements. Sure, the cops and robbers idea sounds fun, but again, is there enough new here to warrant a $60 purchase?

Unfortunately, I don’t have the final answer to that question quite yet, but what I have played has been extremely fun.

A break from the traditional military shooter, Hardline gives players the chance to play the role of the police or a criminal, complete with new classes, guns, and equipment. There are new game modes like Heists, and Blood Money. There are new vehicles including squad cars, armored SWAT vehicles, and sedans, making for some fast and intense action. I can’t tell you how many times I’ve already been run over by a speeding vehicle from behind.

The game is not revolutionary by any means, and there’s nothing new here other than some reskinning and additional game modes. But those skins and modes are a lot of fun. Buildings are destructible, towers will crumble, and the fast and fun mechanics are still the same. It’s hard to recommend you run out and put $60 on a pre-order, but it’s also hard to deny I enjoyed what I played.

I can’t help shake the feeling that this shouldn’t be a standalone game. The beta is a bit limited, so it’s hard to know what is still in the pipeline, but so far it feels like we’re being cheated a little bit. At the end of the day, I don’t think this game will be worth $60, but is definitely one you should keep an eye on during sales. Unless the beta expands and we see more game modes and maps, and hopefully a single player campaign, right now it still feels like it should have been an add-on to Battlefield 4.

But I know millions of you out there won’t listen to me, and that’s ok. Regardless of how much you spend, it’s going to be a lot of fun.

But how about Destiny?

Early Alpha Impressions of Destiny

June 13th, 2014 Posted by News Archive 3 comments


Bungie’s pedigree for making triple-A science fiction first-person shooters is well-known and long-standing, with its Halo series being one of the most popular and best-selling in the world. Formerly a Microsoft baby, Bungie has moved to a multi-platform game developer with its upcoming release of Destiny on PlayStation 4 and Xbox One. As if to stick it to its former partner, Bungie made a deal to offer exclusive content and an early alpha for PlayStation 4 owners.

But as a PS4 owner, I can’t say I have been eagerly anticipating the game. Personally, even though I was a diehard Xbox fan in my younger years, I could never get into Halo. I never enjoyed my time playing the original game, yet I continued to buy the sequels (hoping to find what it was that people seemed to love about them) until I eventually gave up and passed on Halo 4 completely. Try as I might, I could never figure out what it was had millions of people clamoring for more from this series.

To interject quickly, I am not trying to bash Microsoft in light of the fact that I am now a PS4 owner. As I mentioned, I was a bonafied Xbox fan-boy, picking up the original Xbox on launch day and not looking back until about a year and a half ago when I purchased my first PlayStation (PS3). It wasn’t until I played and fell in love with the Uncharted games and The Last of Us that my allegiance shifted, as I’d never experienced anything like these titles on an Xbox console. But even today, I still want Microsoft to do well. So please, don’t take my Halo disinterest as Microsoft bashing.

So, with a very pessimistic attitude I hopped into the Destiny alpha last night. To my surprise, my attitude instantly changed when I looked up at the sky and noticed how beautiful it was. I saw mountains in the distance and wondered how to get there. I looked around my surroundings and noticed that, while I was seemingly alone, there was a lot going on. A factory with tall towers stared down at me menacingly, ships flew overhead, and explosions rattled in the distance. I was quickly intrigued to find out exactly what was going on and what my role in all of it would be.

But, first things first, I wanted to see how far I could explore in this little slice of the game, and hopefully get a sense for how open (or not-open) the game really is. Is it going to be a linear game masked in a seemingly open setting? Or will I truly be able to roam and play at my own pace, exploring the galaxy my way, and joining in the fight when ready?


I started down the path in front of me and was quickly ambushed by some silly-looking alien things. The rifle I had after choosing the Hunter class was loud, but didn’t seem to do a lot of damage, as I went through nearly a clip and a half (around 36 rounds total) to handle three enemies. Regardless, I cleaned up my mess and headed off down the path again. Shortly, I came to a fork where I could continue to the right and head towards the random objective I was assigned, or go left and see if I could find a bridge to cross the big body of water that separated me from my mountain. I chose to instead walk straight down to the water to see if I could swim across.

Nope. You can’t swim. You die. Lesson learned.

A quick reload put me right back on the ledge where I was before and decided to go left this time to look for a bridge. As I rounded a bend I encountered another group of three enemies, the same exact enemies I encountered before, and again handled them with relative ease. I was about to resume my search for a bridge when I noticed a little shack that had what seemed to be a hidden staircase going down. Out of curiosity, I decided to go see what was down there.


After creeping through the dark for a minute or so, I eventually ran into about six or seven enemies, and instead of an indicator displaying their level (like the first few I encountered had), there were question marks displayed (???). Assuming this meant they were much higher-leveled than me, I decided to turn and run, but I couldn’t. Because I was dead.

I quickly realized this must be a Destiny dungeon and that I was not nearly ready to test this out quite yet.

After reviving outside the dungeon, I continued looking for a bridge. Sadly, I eventually learned that there was none, and only a big wall that stopped me from going any further. So I turned around decided to wander the other direction and see if I could get across the water that way. But, I never found out because as I got past that original fork and climbed to the top of a hill, I noticed a very beautiful sunset in the distance. I sat down to watch how the sky changed over the course of a day/night cycle, and was very impressed with the difference. It’s the little things.

Which means this is a great time to talk about the visuals. I’m certainly not as well-versed in this area as I should be, but the game looks very pretty. I spent several minutes looking at my shadow on the ground and watching how it moved and changed when it came across other objects. I was staring at this random bush, slowly moving side to side to see how accurately my sun-created friend was portrayed on the branches, and I have to admit, I was impressed. The falling snow added a nice ambience and felt real. The horizon in the distance looked like a photo, but not like it was simply hand-placed in the background. Again, it felt real.



I didn’t notice any framerate issues, and the entire experience felt very fluid and smooth, much like Killzone: Shadowfall on the PS4. Graphically I would say the games are about on par with each other, and it would take a pretty close inspection for me to pick out any significant differences. In short, the game looks great.

Eventually I stood up, turned around, and decided to continue on my quest for finding a way across the water. I got into a few more firefights with the same three enemies before finally realizing that so far this is just Halo – a game I don’t like. I was having fun exploring, but I realized there wasn’t really a whole lot to explore, at least not yet. Exploring the map never granted me any XP (as far as I could tell), I never found any treasure or ammo/weapon crates or anything, and so I began to wonder what the point of exploring in this alpha was. And even worse, is there any point to exploring in the finished game itself? Or is this simply going to be a run ‘n gun action game set in a Halo-esque world fighting the same three monsters for weeks on end?

Obviously, I know that the monsters will change, the map will open up, and I’ll understand what I’m doing a little better, but I’m not sure that’s something I’m ready to do. If Bungie can tell us there are reasons to explore the world, or that the game is truly open and I can go anywhere at any time, then I might be all-in. But from my brief experience so far, I simply don’t care.


I know you may be thinking, “But you didn’t group-up or do a dungeon with other players!” But I’m not one to play multiplayer or cooperative in these kinds of games, because I don’t like people relying on me to be available. My schedule is erratic, and having a baby means I often have to interrupt gaming sessions to go put her back to sleep. I don’t like people needing me to be available in order for their game experience to be fun and productive. So if there is a heavy lean on that in this game, again, I won’t care.

This may be one of the biggest games of the year, but unless I am won over by more time in the alpha or some announcements from Bungie detailing single-player exploration, I probably won’t be playing. It felt way too much like a Halo/Defiance/Borderlands mash-up, and to me, those are three of my least favorite games or franchises of the last decade.

But that Battlefield: Hardline beta on the other hand…


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