Blizzard Tweaks Monster Power

July 23rd, 2014 Posted by Dungeon Crawler, Podcasts No Comment yet

 

Blizzard just implemented its new “Monster Power” system in Diablo III, but already announced that tweaks to the mechanics of the system have been implemented in a hotfix on Tuesday.

Damage values for the different Monster Power levels will be reduced, and in a post on their official forums, Lylirra said that the reasons for doing so were that they “were unaware that a bug was causing monster abilities (i.e. Rare and Champion affixes) to not scale correctly with each Monster Power level. While this bug was caught during testing and did not make it into the game, the result of it being fixed meant that monster damage — specifically damage done by monster abilities — was ultimately higher at MP1 through MP10 than we intended it to be when 1.0.5 released.”


In short, Monster Power levels will be tweaked as follows (ONLY in Inferno difficulty. The damage values for monsters in Normal, Nightmare, and Hell will be unchanged.):

MP1: 109.60% (down from 114%)

  • MP2: 120.12% (down from 130%)
  • MP3: 131.65% (down from 148%)
  • MP4: 144.29% (down from 169%)
  • MP5: 158.14% (down from 193%)
  • MP6: 173.32% (down from 220%)
  • MP7: 189.96% (down from 250%)
  • MP8: 208.20% (down from 285%)
  • MP9: 228.18% (down from 325%)
  • MP10: 250.09% (down from 371%)

Additionally, as part of the update, Xah’rith the Keywarden had his damage reduced a bit and several bug fixes were implemented. Full patch notes are available here.

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